Back in ye olde days there was the C64. And
people played the C64. They went out and bought games, such as Battlezone, and played
them. These games where fun, and had great game play. But they lacked one thing. Graphics.
In the ninties, Battlezone is back.
With
support for 1024×768 with a Voodoo2, Battlezone looks great. And what a game the graphics
show. Possibly the most underrated game of '98 (next to Interstate 76), Battlezone strives
forth with the new "Action\Strategy" genre. Basically, you pilot any tank on the
battlefield you want. You can enter enemy vehicles if you snipe the pilot, or get into
your own vehicles if you tell the pilot to get out, with 3 quick key-strokes. You command
your forces from behind the wheel of the world's greatest fighting machines. During the
cold war, meteors hit the earth, and turned out to be a special alien-manufactured metal.
The Us and Soviets discover the stuff at the same time, and lap it up. When the supply on
earth runs out, both sides head for the moon. This is where the game starts. Your tank
hovers above the ground with little altitude jets, and is as agile as a tank gets. You use
your recycler to build scavengers, which gather "scrap", which is the alien
metal. You build more advanced units as time goes on, and you must watch your base
carefully. The NSDF (American) missions start out easy, but in a nice twist, the CCA
(Soviet) missions start out on veteran status. Therefore dont play Soviet as your
first mission.
There is a nice training course, which helps you
to dodge and climb. which you'll need in Multiplayer over LAN, Serial, Modem 2 Modem or
Internet. The Internet needs no IP Address, as there is a brilliant menu set up to get you
playing easily and quickly. You choose a server, a name, a game and then a vehicle. Then
click "Launch" and you're in. It's that easy.
The
game also comes with the full map and mission editor, but the documentation has an error
in it, and you'll need the net to get the right command line to run the editor.
There
is so much more to this game than you see at first. Some people say "pah! another
quake game" and walk off. But they're wrong. My only trouble is that you can't see
your unit's ammo next to their health bars. And the scavengers are as stupid as the
harvesters in C&C
My
friend Paul suggested that you should be able to make AI routines for your men, for
example: "guard X unless Y is attacked. If Y is attacked, chase and destroy
aggressors." In this way, you could make a whole game and compete your AI with other
people. Very smart.
My
favourite game next to Total Annihilation.
Reviewed
by |
Axeman |
Review
Date |
14th
December 1998 |
Copyright |
©
Axeman 1998 |
Yet another
great review Axeman, keep 'em coming!
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