In the beginning there
was Warcraft. People played Warcraft. It was cool. Then the Blizzard Gods made Warcraft
II. More people played Warcraft II. It too was cool. Next the Blizzard Gods said,
"You ain't seen nothin yet" and they came out with StarCraft. They were right,
we hadn't seen anything yet ;-). StarCraft took the basic gameplay concepts of the
Warcraft series to the next level in a new futuristic environment with three races, the
terrans, the protoss and the zerg.
Probably
the best part of StarCraft that I'm sure all come to admire is the complete reliance on
strategy for victory. In the game you are asked to choose between three distinct races.
The terrans, a small group of exiled humans from the Earth home-world, strip lands of
their resources to build their mobile armies which are always on the move. The protoss, a
highly advanced race, use their psionic powers and technology to teleport their massive
armies wherever they may go. Finally, the zerg, a biological race bent on violence, expand
their creep across entire planets and consume all other life.
Most strategy games usually have
different races too, so what's the big deal you ask? Well most strategy games also have
each race have the same fundamental units except with different names and looks. Sure
that's fun and all if you're just looking to play fair, but really there's not much
strategy in a game like that. In StarCraft you are pushed to use what units and special
abilities you have to outsmart the enemy. For example, Protoss, in my opinion, are
strongest on ground. Their zealots have use up until the end of the game. A good rush of
fully upgraded zealots can take out a lot more enemies than you would think even if they
are getting pounded from air. On the other hand, Terran battle cruisers pretty much
dominate air in big groups (if you'd care to argue find me on battle.net and I'll show
you). Send them in masses and they can wipe out entire bases.
Following
the release of StarCraft, there was so much demand for an expansion that Blizzard decided
to give the gamers what they wanted! During the Christmas season, they released StarCraft:
Brood Wars which proved to be another success with Blizzard. One thing that I like about
it is that it actually performs the function of an expansion. A lot of times you'll see
'expansion sets' for games that are just a bunch of new levels. Sure Brood Wars has a lot
of new levels but you're also looking at 6 new units, which add further to the strategy of
each race, new cut-scenes and the continuation of the popular StarCraft story-line.
StarCraft also features many
controls and gameplay features to accommodate any type of gamer. The beginning gamer can
easily get along with simple mouse-drag selecting of units and telling them to attack
something else. Or for the more advanced gamer you have features such as rally points to
get all your troops onto one spot for a big attack against an enemy. Luckily there are all
sorts of gamers - novice to expert playing on Blizzard's Battle.net service ;-).
Single
Player for StarCraft in itself is fun. Each level isn't simply the destruction of the
enemy bases. Rather you have to accomplish a set of orders to win the game. In the middle
of a level you could also set off a trigger that will bring hundreds of enemy units on
transports (not likely but it still can happen). However, one part of single player that I
do think is hard is the computer players. Whenever I play custom I can't handle more than
2 computer players (and I'm pretty good). The main objective of the computer is to expand
everywhere and send in constant attacks. Sure that's a good strategy but the computer is
PERFECT at doing it. It really takes some innovation just to stop them.
Multiplayer is another thing. I
love the multiplayer on StarCraft! It's so simple and quick to start games that it really
makes multiplayer a reason alone to buy the game. On Blizzard's Battle.net service,
players can start or join games or just chat with other gamers like yourself. On average
there's 20,000+ people on Battle.net so how can you go wrong in getting a game going ;-).
Multiplayer games of StarCraft are awesome too. Play with up to 7 other players for
massive wars and co-ordinated attacks against the enemies. You also have the other basic
strategy features such as dial-up play with friends and local area network games! Blizzard
also takes a lot of time to make quality StarCraft maps for play on Battle.net releasing
one every week under the ".scms of the week".
Through
playing the game you can get a true feel for the amount of work that Blizzard put into
StarCraft and it's expansion Brood Wars. As the top selling game of 1998, StarCraft stands
as one of the classic strategy games of all time. Brood Wars is also the highly successful
expansion set that really adds a whole new world to the gameplay! Incoming strategy gamers
will love the story-line, graphics, and the single player levels. More advanced gamers
will FLIP over the ease of multiplayer match-making and the challenges of real humans on
the other end that are ready to tear you up!
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Detail |
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Load Time |
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Entertainment |
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Single
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Multi-Player |
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Control |
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System
Requirements:
Pentium 90
16MB RAM
2x CD-Rom GamePlay
4x CD-Rom Recommended
Microsoft-compatible Mouse
Direct-X Compatible Sound Card
14.4 Modem/Internet Connection for Multiplayer
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